var t = require;
var e = module;
var o = exports;
Object.defineProperty(o, "__esModule", {
    value: !0
}),
o.Audio_ID = o.Broadcast_Func = o.FailTotal_Max_Time = o.WinTotal_Max_Time = o.Winning_Max_Time = o.Car_Assembly_Max = o.Box_Lock_Time = o.Box_State = o.Guide_Step = o.Vit_Game_Num = o.Vit_Init_Num = void 0,
o.Vit_Init_Num = 50,
o.Vit_Game_Num = 5,
function(t) {
    t[t.Fight = 0] = "Fight",
    t[t.Box_Get = 1] = "Box_Get",
    t[t.Box_Get_open1 = 2] = "Box_Get_open1",
    t[t.UnlockCar_2 = 3] = "UnlockCar_2",
    t[t.Assembly_In_2 = 4] = "Assembly_In_2",
    t[t.backHall = 5] = "backHall",
    t[t.Fight2 = 6] = "Fight2",
    t[t.Box_Get2 = 7] = "Box_Get2",
    t[t.Box_Get_open2 = 8] = "Box_Get_open2",
    t[t.Assembly_In = 9] = "Assembly_In",
    t[t.Assembletheharpoon = 10] = "Assembletheharpoon",
    t[t.Assemblethehammer = 11] = "Assemblethehammer",
    t[t.Fight3 = 12] = "Fight3",
    t[t.playharpoon = 13] = "playharpoon",
    t[t.boxHint = 14] = "boxHint",
    t[t.trySuperCar = 15] = "trySuperCar",
    t[t.Finish = 16] = "Finish"
} (o.Guide_Step || (o.Guide_Step = {})),
function(t) {
    t[t.Default = 0] = "Default",
    t[t.Empty = 1] = "Empty",
    t[t.Lock = 2] = "Lock",
    t[t.Unlock = 3] = "Unlock",
    t[t.Open = 4] = "Open",
    t[t.Opened = 5] = "Opened"
} (o.Box_State || (o.Box_State = {})),
o.Box_Lock_Time = 2,
o.Car_Assembly_Max = 3,
o.Winning_Max_Time = 3,
o.WinTotal_Max_Time = 3,
o.FailTotal_Max_Time = 2,
o.Broadcast_Func = {
    Audio: "playAudio",
    HideGuide: "onHideGuide",
    ShowGuide: "onShowGuide"
},
o.Audio_ID = {
    bgm: "bgm_hall",
    btn_click: "btn_click",
    item_pick: "item_pick",
    show_assembly: "show_assembly",
    item_drop: "item_drop",
    item_install_fail: "item_install_fail",
    item_install_success: "item_install_success",
    item_upgrade: "item_upgrade",
    gacha_opening: "gacha_opening",
    gacha_opening_part: "gacha_opening_part",
    get_gold: "get_gold"
}